About the game
Ten tracks, one ball, and gravity that answers to a single press. Pick a level from the menu, where each button carries a face showing how rough that course is, and the run begins without a warm-up.
Every stage asks the same thing: get to the finish line without clipping an obstacle. The catch is that your only move is flipping which way the ball falls, so the whole run depends on when you press. Courses get tighter further in, and the shop sells skins that change the ball's look.









































